User Experience in Virtual Worlds and Usage of Virtual Worlds for Educational Purposes
This is the user experience research, which aims to find out the impression lived by the virtual worlds on users participating in the educational process. The second part of survey collects useful information and recommendations concerning usage of virtual worlds for educational purposes by the practitioners. Around 15-30 minutes for taking part in this survey will be highly appreciated. Thank you in advance for your time and effort.
Questionnaire results are available only to the author