Author: aiat

User Experience in Virtual Worlds and Usage of Virtual Worlds for Educational Purposes
2
This is the user experience research, which aims to find out the impression lived by the virtual worlds on users participating in the educational process. The second part of survey...
Usability of Learning Management Systems and Usage of Virtual Worlds for Educational Purposes
1
This is the user experience research, which aims to find out the impression lived by the learning management systems on users with the responsibility of instructors and administrators. The second...